General Live Soccer Rules
All odds are subject to fluctuation and unless otherwise specified the odds are based on the result at
'full-time'.
The terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which
includes injury time but not scheduled extra time, penalty shoot-outs etc.
When live betting is available there is generally a delay in satellite transmission, therefore we reserve
the right to settle any bet placed within the five second period after a goal has been scored or a penalty
awarded at revised odds that reflect the state of play when the bet was posted or void the bet if the
market has already been determined.
Settlement and Cancellation Rules
Pregame
All markets - except halftime, first half markets, extra time and penalty shootout, are considered for
regulation time only (90 minutes of regulation plus injury time; unless otherwise stated). It could happen
that a game gets suspended before the 90 minutes are reached; during the same day or day after, the
official decision clarifying if the remaining minutes would be played or not will be informed and according
to that, the game will be official and final for us.
Markets do not include overtime unless otherwise stated.
Regulation 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes of play unless
otherwise stated. This includes any added injury or stoppage time but does not include extra-time or
penalty shootout.
If a match is interrupted or postponed, all unsettled bets will be cancelled unless the market is already
determined.
If an event is not played within 48 hours of its scheduled date or there is a change of
Venue/Location, all wagers on the event will have no action.
If a match begins, is interrupted and continued within 48 hours after the initial kick-off, all open
bets will be settled with the final result
Live
If a match is interrupted and continued within 48 hours after the initial kick-off, all open bets will be
settled with the final result. Otherwise, all undecided bets are considered void.
We reserve the right to void betting if a market remains open when the following events have already taken
place: goals, red or yellow-red cards and penalties.
We reserve the right to void betting if a market was opened with a missing or incorrect red card. We reserve
the right to void betting if odds were offered with an incorrect match time. We reserve the right to void
betting if the team names or category are displayed incorrectly.
Soccer Main Bets
3 Way Money Line
Your bet options are Home, Draw and Away
Predict if the winner of the game will be either the Home team or the Away team, or the game will end in a
draw.
Bet counts only for the 90 minutes of regulation plus injury time.
Spread or Asian Spread
3 Way Handicap Betting
In handicap betting, the side considered weaker, also called the underdog, is awarded a virtual goal
advantage that statistically increases the chances for a draw between the teams or a win for the underdog.
This virtual goal will be added to the official final score for grading purposes.
The favorite is handicapped, meaning it gives up a goal or a certain number of goals. If there is no odds
favorite, the away team is awarded the goal advantage.
Total goals
Your bet options are Over, Under.
Predict whether the total goals scored by both teams will be more or less than the line offered.
Bet counts only for the 90 minutes of regulation plus injury time.
Totals that outcome has already been determined, will be graded and have action even if the event is not
fully completed.
Soccer Spread Markets
We offer Asian Spread Handicaps for:
- Full Game (Bet counts for the 90 minutes of regulation plus injury time ONLY).
- 1st Half (Bet counts for the first 45 minutes of regulation plus injury time ONLY).
- 1st Extra Time (Bet counts for the first 15 minutes of Extra Time ONLY).
- Extra Time (Bet counts for the 30 minutes of Extra Time plus injury time ONLY).
Each Asian handicap line will be graded according to the events occurred within the time frame that the
regulation indicates.
Below a detailed explanation of all possible scenarios and outcomes.
Asian Handicap Line PK (also known as “pick’em” line)
If either team wins by any margin, the winning team is to be settled as the winning selection. In the event
of a draw all bets are cancelled and stakes are refunded.
Asian Handicap Line PK, - ½
The bet is split into two separate bets:
One part of the bet is a pick’em.
The other part of the bet is a ½ goal line.
Favorite giving a PK, - ½ goal:
A win by 1 or more - All bets on this selection will be winners.
Draw - Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score
- All bets on this selection are a loss.
Underdog receiving PK, + ½ goal:
Win by any score - All bets on this selection are winners.
Draw - Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score
- All bets on this selection are a loss.
Underdog receiving PK, + ½ goal:
Win by any score - All bets on this selection are winners.
Draw - Half the stake is settled as a winner and the other half is refunded to the customer. Loss by any
score - All bets on the selection are a loss.
Asian Handicap Line -½
Favorite giving a -½ goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are a loss.
Loss by any score - All bets on this selection are a loss.
Underdog receiving +½ goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners.
Loss by any score - All bets on this selection are a loss.
Asian Handicap Line -½,-1
The bet is split into two separate bets: One part of the bet is a ½ goal line.
The other part of the bet is a full goal line.
Favorite giving a -½, -1 goal:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - Half of the bet is a winner and the other half is refunded to the customer. Draw or loss
by any score - All bets on this selection are a loss.
Underdog receiving +½, +1 goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners
Loss by 1 - Half of the bet is a loss and the other half is refunded to the customer. Loss by more than 1 -
All bets on the selection are a loss.
Asian Handicap Line -1
Favorite giving -1 full goal:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - All bets on this selection are cancelled and refunded to the customer. Draw or loss - All
bets on this selection are a loss.
Underdog receiving +1 full goal:
Win by any score or draw - All bets on this selection are winners.
Loss by exactly 1 - All bets on this selection are cancelled and refunded to the customer. Loss by 2 or more
- All bets on this selection are a loss.
Asian Handicap Line -1,-1½
The bet is split into two separate bets:
One part of the bet is a full goal line
The other part of the bet is a 1½ goal line.
Favorite giving -1, -1½ goal:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by
any score - All bets on this selection are a loss.
Underdog receiving +1, +1½ goal:
Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners.
Loss by 1 - Half of the bet is a win and the other half is refunded to the customer. Loss by more than 1 -
All bets on the selection are a loss.
Asian Handicap Line -1½
Favorite giving -1½ goal:
Win by 2 or more - All bets on this selection are winners. Win by exactly 1 - All bets on this selection are
a loss. Draw or loss - All bets on this selection are a loss.
Underdog receiving +1½ goal:
Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this
selection are winners.
Loss by 2 or more - All bets on this selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury time.
Asian Handicap Line -1½,-2
The bet is split into two separate bets: One part of the bet is a 1½ goal line.
The other part of the bet is a 2 goals line.
Favorite giving -1½, -2 goals:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - Half of the bet is a win and the other half is refunded to the customer. Win by exactly 1
– All bets on this selection are a loss.
Draw or loss by any score - All bets on this selection are a loss.
Underdog receiving +1½, +2 goals:
Win by any score - All bets on this selection are winners. Draw or loss by 1 - All bets on this selection
are winners.
Loss by 2 - Half of the bet is a loss and the other half is refunded to the customer.
Loss by 3 or more - All bets on the selection are a loss.
Asian Handicap Line -2
Favorite giving -2 goals:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - All bets on this selection are cancelled and refunded to the customer. Win by exactly 1 -
All bets on this selection are a loss.
Draw or loss - All bets on this selection are a loss.
Underdog receiving +2 goals:
Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this
selection are winners.
Loss by exactly 2 - All bets on this selection are void and refunded to the customer. Loss by 3 or more -
All bets on this selection are a loss.
Asian Handicap Line -2, -2½
The bet is split into two separate bets: One part of the bet is a 2 goals line.
The other part of the bet is a 2½ goals line.
Favorite giving -2, -2½ goals:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by
any score - All bets on this selection are a loss.
Underdog receiving +2, +2½ goals:
Win by any score - All bets on this selection are winners. Draw or loss by 1 - All bets on this selection
are winners
Loss by 2 - Half of the bet is a winner and the other half is refunded to the customer. Loss by 3 or more -
All bets on the selection are a loss.
Asian Handicap Line -2½
Favorite giving -2½ goals:
Win by 3 or more - All bets on this selection are winners. Win by exactly 2 - All bets on this selection are
a loss. Win by exactly 1 - All bets on this selection are a loss. Draw or loss - All bets on this selection
are a loss.
Underdog receiving +2½ goals:
Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this
selection are winners.
Loss by exactly 2 - All bets on this selection are winners. Loss by 3 or more - All bets on this selection
are a loss.
Asian Handicap Line - 2½, -3
The bet is split into two separate bets: One part of the bet is a 2½ goals line.
The other part of the bet is a 3 goals line.
Favorite giving -2½, -3 goals:
Win by 4 or more - All bets on this selection are winners.
Win by exactly 3 - Half of the bet is a winner and the other half is refunded to the customer. Win by
exactly 1 or 2 goals - All bets on this selection are a loss.
Draw or loss by any score - All bets on this selection are a loss.
Underdog receiving +2½, +3 goals:
Win by any score - All bets on this selection are winners. Draw or loss by 1 or 2 - All bets on this
selection are winners
Loss by 3 - Half of the bet is a loss and the other half is refunded to the customer. Loss by 4 or more -
All bets on the selection are a loss.
Soccer Money Line Markets
Game - Money Line
Your bet options are Home and Away. Predict the winner of the game.
In case of a Draw, all bets are graded no action and stakes are refunded to the customer. Bet counts only
for the 90 minutes of regulation plus injury time.
Who wins the rest of the Game (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.
Predict which team will win the remainder of the game, or if there will be a draw.
Bets will be graded based on goals scored between the time that the bet was placed and end of full
regulation time.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the 90 minutes of regulation plus injury time.
1st Half - 3 Way Money Line
Your bet options are Home, Draw and Away.
Predict the winner of the 1st half, or if there will be a draw at the end of the 1st half. Bet counts only
for the first 45 minutes of regulation plus injury time.
1st Half - Who wins the rest (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.
Predict which team will win the remainder of the First half, or if the First half will end in a draw.
Bets will be graded based on goals scored between the time that the bet was placed and end of the first
half.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the first 45 minutes of regulation plus injury time.
Extra Time - 3 Way Money Line
Your bet options are Home, Draw and Away.
Predict the winner of the match at extra time, or if there will be a draw at the end of the extra time.
Regulation time and penalty shootouts do not count.
Only goals scored during extra time will be considered for grading purposes. Extra time includes both halves
of 15 minutes of play plus injury time.
Extra Time - First Half 3 Way Money Line
Your bet options are Home, Draw and Away.
Predict the winner of the match at the First half of extra time, or if there will be a draw at the end of
the First half of extra time.
Only goals scored during the First half of Extra time will be considered for grading purposes. Bet counts
only for the first 15 minutes of extra time plus injury time.
Extra Time - Who wins the rest of the match (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.
Predict which team will win the remainder of the game, or if there will be a draw at the end of extra time.
Bets will be graded based on goals scored between the time that the bet was placed and end of extra time.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the 30 minutes of extra time plus injury time.
Which team will win the penalty shoot-out
Your bet options are Home and Away.
Predict the team that will win the penalty shoot-outs.
Soccer Totals Markets
Total goals
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less than the line offered for the
market.
Bet counts only for the 90 minutes of regulation plus injury time.
Total Goals (AWAY TEAM NAME)
Bet on how many goals the Away Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.
Bet counts only for the 90 minutes of regulation plus injury time.
Total Goals (HOME TEAM NAME)
Bet on how many goals the Home Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.
Bet counts only for the 90 minutes of regulation plus injury time.
Asian Total
Example: Goal line Under 2½, 3 -115.
If there are 0, 1 or 2 goals scored during the match, all bets on Under will be graded as winners. If there
are exactly three goals scored during the match, half the stake will be returned and half will be a loss.
If there are four or more goals scored in the match, all bets on Under will be graded as a loss. Bet counts
only for the 90 minutes of regulation plus injury time.
Team Total (AWAY TEAM NAME)
Your bet options are Over and Under.
Predict whether the total goals scored by the Away team will be more or less than the line offered for the
market.
Bet counts only for the 90 minutes of regulation plus injury time.
Team Total (HOME TEAM NAME)
Your bet options are Over and Under.
Predict whether the total goals scored by the home team will be more or less than the line offered for the
market.
Bet counts only for the 90 minutes of regulation plus injury time.
1st Half - Total
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less than the line offered for the 1st
half only.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Asian Total
Example: Goal line Under 1½, 2 -115.
If there is 0 goals scored or 1 goal scored in the first half, bets on Under will be graded as winners.
If there are two goals scored exactly in the first half, half of the stake will be returned and half will be
lost.
If there are three or more goals scored in the first half, all bets on Under lose. Bet counts only for the
first 45 minutes of regulation plus injury time.
1st Half - Total Goals (AWAY TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by the Away team. Bet counts only for the first
45 minutes of regulation plus injury time.
1st Half - Total Goals (HOME TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by the Home team. Bet counts only for the first
45 minutes of regulation plus injury time.
1st Half - Exact number of goals
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by both teams. Bet counts only for the first 45
minutes of regulation plus injury time.
Second Half Total Goals (HOME TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the second half by the Home team. Bet counts only for the last
45 minutes of regulation (second half) plus injury time.
Second Half Total Goals (AWAY TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the second half by the Away team. Bet counts only for the last
45 minutes of regulation (second half) plus injury time.
Extra Time - Total goals
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less than the line offered in.
Extra Time only.
Bet counts only for the 30 minutes of Extra Time plus injury time.
Soccer Additional Props
Anytime Goal scorer
Current score lists Home team first, Away team second.
Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict if a player
will score a goal at anytime in the match.
Any goals scored prior to placing your bet do not count towards this wager. Bet counts only for the 90
minutes of regulation plus injury time.
Next Goal scorer
Current score lists Home team first, Away team second.
Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict the player that
will score the next goal in the match.
Any goals scored prior to placing your bet will not count towards this wager.
Bet counts only for the 90 minutes of regulation plus injury time.
How will the match be decided?
Predict the way the match will be decided. Your bet options are:
- Home Team to win in regulation time.
- Away Team to win in regulation time.
- Home Team to win in Extra Time.
- Away Team to win in Extra Time.
- Home Team to win in Penalties.
- Away Team to win in Penalties.
Extra Time and Penalty Shootouts are considered for the settling of this market.
Who advances to next round?
Bet on either team to qualify to the next round of the tournament.
Extra Time and Penalty Shootouts are considered for the settling of this market.
Which team has kick off?
Your bet options are Home team, Away team. Predict which team will kick off to start the match.
When will next goal be scored (Current score X:X) (Live)
Current score lists Home team first, Away team second.
Your bet options are 00:01 – 15:00 min, 15:01 – 30:00 min, 30:01 – 45:00 min, 45:01 – 60:00 min, 60:01 –
75:00 min, 75:01 – 90:00, no goals scored.
Predict during which specific time period the next goal will be scored.
All bets are settled according to the current score.
Bet counts only for the 90 minutes of regulation plus injury time.
Penalty shootout - Team to score next goal (Current score X:X) (Live)
Bet on which team will score the next penalty shootout. Any penalties scored prior to your bet do not count.
Bet counts only for the penalty shootouts after extra time is over.
Extra Time - First Half Additional Correct score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of
the first half of extra time. All bets are settled according to the current score.
Bet counts only for the first 15 minutes of extra time plus injury time.
Extra Time - Additional Correct score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of
first and second extra time. All bets are settled according to the current score.
Bet counts only for the 30 minutes of extra time plus injury time.
Extra Time - Team to score next goal (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.
Predict which team will score next during extra time, or if will end in a Draw. Any goals scored prior to
placing your bet do not count towards the wager. Bet counts only for the 30 minutes of extra time plus
injury time.
Own goals will count to the side credited with the goal.
1st Half - Additional Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of
the first half.
All bets are settled according to the current score.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Team to score next goal (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.
Predict which team will score next in the first half.
Any goals scored prior to placing your bet do not count towards wager. Bet counts only for the first 15
minutes of regulation plus injury time. Own goals will count to the side credited with the goal.
Highest Scoring Half
Your bet options are 1st half, 2nd half, Equal.
Bet on the most goals to be scored in either half or if they will be equal. Bet counts only for the 90
minutes of regulation plus injury time.
Odd/Even Total goals
Your bet options are Odd and Even.
Predict whether the total number of goals scored by both teams will be an odd or even number. Bets are
settled based on the aggregate sum of total goals ( in an odd or even number).
Any match in 0 - 0 will be settled as an even number of goals. Own goals count.
Bet counts only for the 90 minutes of regulation plus injury time.
Exact number of goals
Your bet options are 0, 1, 2, 3, 4, 5, 6+.
Predict the exact number of goals scored by both teams.
Bet counts only for the 90 minutes of regulation time plus injury time.
If a match is abandoned, bets will be voided unless a market has already been determined.
Bets outcome winners (Total Line 2.5)
Your bet options are Home win and under; Home win and over; Draw and under; Draw and over; Away win and
under; Away win and over.
Predict both the winning team and whether the total number of goals by both teams will be more or less than
2½.
It is a combination of a 3 way line and a Total 2½.
All bets are settled according to the specified total line.
If a match is abandoned bets are void unless a market has already been determined. Bet counts only for the
90 minutes of regulation plus injury time.
Both teams to score a goal
Your bet options are Yes, No.
Predict whether or not both teams will score during the match. Bet counts only for the 90 minutes of
regulation plus injury time.
If a match is abandoned bets are void unless a market has already been determined.
Additional Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of
regulation time.
All bets are settled according to the current score.
Bet counts only for the 90 minutes of regulation plus injury time.
Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc.
Predict the exact score at the end of the match.
If a match is abandoned bets are cancelled unless a market has already been determined. Bet counts only for
the 90 minutes of regulation plus injury time.
Team to score next goal (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.
Predict which team will score next in the match.
Any goals scored prior to placing your bet do not count towards the wager.
Bet counts only for the 90 minutes of regulation plus injury time. Own goals count to the side credited with
the goal.
Soccer Cards Markets
- A Yellow card counts as ONE card.
- A Yellow+Red card counts as TWO cards.
- A Red card also counts as TWO cards.
- Two Yellow cards followed by a Red card counts as THREE cards.
Any card shown after the half-time whistle has been blown will be disregarded. Cards shown to non-players
(e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
Card Points
Card points, also called Booking points are calculated as follows:
- 10 pts for a yellow card
- 25 pts for a yellow/red card (a player’s second yellow card)
- 25 for a red card.
- The maximum points a player can generate are 35 (10+25) for a yellow and a yellow/red card.
Settlement will be made according to all available evidence for cards shown during the regular 90 minutes of
play.
Any card issued to a player after their substitution, to players on bench which were not substituted in, or
issued to coaching staff, or issued during the half time interval, or after the referee has blown for full
time, will NOT count for settling purposes.
Game - Total Card Points
Your bet options are Home team, Draw, Away team.
Predict the team that will be issued with the most booking points. Bet counts only for the 90 minutes of
regulation plus injury time.
1st Half - Total Card Points
Your bet options are Home team, Draw, Away team.
Predict the team that will be issued with the most booking points in the first half. Bet counts only for the
first 45 minutes of regulation plus injury time.
1st Half - Total Exact Cards
Your bet options are 1, 2, 3, 4, 5, 6+.
Predict the total numbers of cards issued during the first half.
Bet counts only for the first 45 minutes of regulation plus injury time
1st Half - Total Cards
Bet on whether the cards shown to both teams will go over or under the market offered. Bet counts only for
the first 45 minutes of regulation plus injury time
Game - Total Exact Cards
Your bet options are 4, 5, 6, 7, 8, 9, 10, 11, 12+. Predict the total number of cards issued in the match.
Bet counts only for the 90 minutes of regulation plus injury time.
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90
minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to
non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the
total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless
settlement of bets is already determined.
Game - Total Cards
Bet on whether the cards shown to both teams will be over or under a determined market. Bet counts only for
the 90 minutes of regulation plus injury time.
Sending off?
Your bet options are Yes, No.
Predict whether or not a player will get a red card during the game while playing. Bet counts only for the
90 minutes of regulation plus injury time.
Soccer Corners
Corners awarded but not taken will not count for settling purposes. Re-taken corners will count only once.
1st Half - Corners Odd / Even
Your bet options are Odd, Even.
Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the
first 45 minutes of regulation plus injury time.
1st Half - Total Corners
Your bet options are Over, Under.
Predict whether the total corners taken by both teams in the first half will be more or less than the
specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Corners (AWAY TEAM NAME)
Your bet options are Over, Under.
Predict whether the total corners taken by the away team in the first half will be more or less than the
specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Total Corners (HOME TEAM NAME)
Your bet options are Over, Under.
Predict whether the total corners taken by the home team in the first half will be more or less than the
specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Corners Spread
Your bet options are Home team, Away team.
Predict the team that achieves the most corners taken in the first half once the handicap spread has been
added to the actual number of corners taken by each team.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half - Corner bet
Your bet options are Home team, Draw; Away team.
Predict the team that takes the most corners in the first half of the match. Bet counts only for the first
45 minutes of regulation plus injury time.
Game - Corners Odd / Even
Your bet options are Odd, Even.
Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the
90 minutes of regulation plus injury time.
Game - Total Corners
Your bet options are Over, Under.
Predict whether the total corners taken by both teams will be more than or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Total Corners (AWAY TEAM NAME)
Your bet options are Over, Under.
Predict whether the total corners taken by the away team will be more than or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Total Corners (HOME TEAM NAME)
Your bet options are Over, Under.
Predict whether the total corners taken by the home team will be more than or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corners (AWAY TEAM NAME)
Your bet options are 0-2, 3-4, 5-6, 7+.
Predict the range of corners taken by the away team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corners (HOME TEAM NAME)
Your bet options are 0-2, 3-4, 5-6, 7+.
Predict the range of corners taken by the home team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corners Spread
Your bet options are Home team, Away team.
Predict the team that achieves the most corners taken in the match once the handicap spread has been added
to the actual number of corners taken by each team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Total Corners
Your bet options are Over, Under.
Predict whether the total corners taken by both teams will be more or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game - Corner bet
Your bet options are Home team, Draw, Away team. Predict the team that takes the most corners in the match.
Bet counts only for the 90 minutes of regulation plus injury time
Rugby League
- If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled
with the final result. Otherwise all undecided bets are considered void.
- Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless
otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time
allocated for a penalty shootout or sudden death.
- Settlement and cancellation rules
- If the market remains open when the following events have already taken place: score changes
or red cards, we reserve the right to void betting.
- If the market was opened with a missing or incorrect red card, we reserve the right to void
betting.
- If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right
to void betting.
- If the team names or category are displayed incorrectly, we reserve the right to void betting
Unless otherwise stated Rugby League ‘Nines’ match bets are settled on the specific tournament regulation
play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Match Betting (Regulation Time Only)
Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the
event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the
total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with
the total points taken then bets will be void.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be
settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are
level with the quote taken then bets will be void. For these markets try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score
First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score
Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try includes
penalty try. For all scoring play markets conversions do not count.
Team Scoring First Wins Game - Includes extra-time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A
price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result,
excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty
try.
Score 1st and Match Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st try, combined
with the match result/outcome, excluding extra-time if played
Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time
and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a
Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the
combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used
(Tie option is available).
Race to Markets - Predict the team to reach a specified point total first (Neither is an available option).
Team to Reach Markets - Predict the team to reach a specified point total.
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the
end of regulation time and exclude extra-time if played.
Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the
Game Go to Overtime - settlement will include extra time if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
2-Way Market Betting Including Golden Point/Overtime
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including
all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including
alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total
Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including
alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point
and Overtime
To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all periods of Overtime if played.
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the
specific market is already determined). In-Play half bets exclude overtime if played, and in the event of
2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half
markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
In-Play 10 Minute Betting
For In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand (unless
the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be
classed e.g. in the first 10 minutes.
First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and Away Team
Scorer Markets)/2nd Half First Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has
been scored, then first tryscorer bets will be made void. If your player has taken the field at any time
prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your
player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer
bets will be made void. If your player has taken the field at any time prior to the 2nd half first try
being scored, then your bet stands.
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void
regardless whether or not they score later in the game. If there are less tries scored than the Each-way
number of places offered then bets on players who have not scored will be settled as losers. No extra
payments will be made where an individual player scores more than one of the first four tries.
If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for
settlement purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous tryscorer.
Player to Score a Try at Any Time/Player to Score 2 or More Tries/Player to Score 3 or More Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of which is
already determined.
Tryscorer Shirt Numbers
A penalty try counts as 6.
Time of First Team-Match Try/First 2nd Half Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the event
of a tie all stakes will be refunded. Bets stand on regulation time only.
Player Performances/Points
Player must start the match or bets void. Bets stand on regulation time only.
Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted
Will be settled using regulation time only. For settlement purposes drop goal and 40/20 must be successful.
Number of Tries - Team Tries/To Score a Try/Team to Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the
selected team's score. Dead-heat rules apply.
Total Team Tries
Penalty tries count. Bets stand on regulation time only.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Either Team Score 3 Unanswered Tries?
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries
count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Team with Most Converted Tries
In the event of no tries being scored, or no tries being successfully converted, then bets will be settled
as a Tie.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is
already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
1st Video Referee Decision
Settlement will be based on the 1st decision made by the Video Referee relating to a try. In the event of a
match having no Video Referee Decision relating to a try, bets will be void.
Scorecast/1st Half Scorecast and Wincast/1st Half Wincast
All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the
field after a try has been scored, or does not take part in the game prior to a try being scored, then bets
will be made void. If a match is abandoned after a try has been scored then all bets will be settled as
singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player
who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part
of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.
Anytime Scorecast
Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have
been scored, then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate
odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing
body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no
tryscorer in the match, then all bets will be settled as lost.
Man of the Match
For the following competitions specifically, the winner will be deemed the player publicly declared the Man
of the Match as chosen by a Panel selected by the Australian Rugby League Commission (ARLC):
- NRL Grand Final
- State of Origin
- Australian Test Matches
For all other competitions, the winner will be deemed the player receiving the Man of the Match award chosen
during the live broadcast or on the broadcaster’s official Website.
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's
official Website within 24 hours of the result then all bets on this market will be void.
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled
programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and
potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league
upon the completion of the regular season.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. E.g.
for Super League relegation purposes one team is relegated upon completion of the regular season.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or
not).
Season Points Handicap Match-Ups - For the purpose of this market any Points Deductions do not count.
Regular Season Handicap - For the purpose of this market any points deductions do not count.
Team Season Points - For the purpose of this market any points deductions do not count.
Most Losses (Regular Season) NRL - Settled on the team recording the most losses during the regular season.
In the event of two or more teams recording the same number of losses, the winner will be determined as the
team with the worst for and against differential. Regular Season must be completed for bets to stand.
Top NSW Team/Top Non NSW Team - Settlement will be based on the highest placed team according to the
official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined
as the team with the greatest for and against differential.
NRL Finals Series Markets
The Finals Series is defined as all Elimination Finals, Qualifying Finals, Semi Finals, Preliminary Finals
and the Grand Final. For statistics-based markets including, but not limited to, Tryscorer and Point Scorer
markets, settlement will be based on statistics from the official NRL website www.nrl.com.
Finals Series ‘Week’ Specific markets will be settled based on the official Finals Series format as
published on the NRL website. In the event of the entire designated ‘Week’ of matches not being completed
in full, stakes will be refunded.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or
fixture will be used to settle wagers. Where statistics from an official score(s) provider or official
website are not available or there is significant evidence that the official score(s) provider or official
website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence,
bets will be settled based on our own statistics.
Rugby Union
General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any
stoppage time.
Unless otherwise stated Rugby Sevens and Tens match bets are settled on the specific tournament regulation
play and exclude extra-time if played.
Also for Sevens & Tens Rugby Union, Regular 14 / 20 Minutes: Markets are based on the result at the end
of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage
time but does not include extra-time, time allocated for a penalty shootout or sudden death.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Match Betting (Regulation Time only)
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team
Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply.
Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be
settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are
level with the quote taken then bets will be void. For these markets try includes penalty try.
Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties
awarded.
Team Totals Odd/Even 2-Way - Zero counts as an Even number for settlement purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score
First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score
Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets
conversions do not count.
4-Way First Scoring Play - For this market try includes penalty try.
More Tries or Penalties - The Tie is an option. For this market try includes penalty try.
Team Scoring First to Win - Includes extra-time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A
price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result,
excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty
try.
Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding
extra-time if played.
Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time
and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie,
then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the
combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played.
The Tie is an option.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie
option is available).
Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the
end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to
have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will
include extra-time/sudden death and kicking competition if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd
Half First Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has
been scored then first tryscorer bets will be made void. If your player has taken the field at any time
prior to the first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your
player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer
bets will be made void. If your player has taken the field at any time prior to the 2nd half first try
being scored then your bet stands.
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void
regardless whether or not they score later in the game. If there are less tries scored than the Each-way
number of places offered then bets on players who have not scored will be settled as losers. No extra
payments will be made where an individual player scores more than one of the first four tries.
If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement
purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous tryscorer.
Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of which is
already determined.
In-Play Next and Team Next Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a specified
try (e.g. 1st)has been scored, then bets on that specified try number will be made void. If your player has
taken the field at any time prior to the specified try being scored, then your bet stands.
If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for
settlement purposes.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is
already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Team to Reach Markets
Predict the team to reach a specified point total. The designated time period must be completed for bets to
stand, unless the specific market outcome is already determined.
Team to Lead After ‘X’ Minutes
The designated time period must be completed for bets to stand. Tie is an option.
A Red/Yellow Card in the Game
Settlement is based on the designated card being awarded to any player.
Total Successful Drop Goals
Settlement will be based on the number of successful drop goals made.
2-Way Market Betting (Incl. OT)
Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods
of extra-time if played, for settlement purposes. The markets are:
Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team
Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)
Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and
kicking competition if played:
Money Line (Incl. OT)/2nd Half Winner (Incl. OT)
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the
specific market is already determined). In-Play half bets exclude overtime if played.
In-Play 10 Minute Betting
10 Minute Betting - The designated 10 minute period must be completed for bets to stand, unless the specific
market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Tryscorer Shirt Numbers
A penalty try counts as 8.
Time of First Team-Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted penalty then bets will be settled as after.
Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be settled as after.
Team to Score First Try
Market includes No Try Scored option.
Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the event
of a tie all stakes will be refunded. Bets stand on regulation time only.
Player Performances/Points
Player must start the match or bets void. Bets stand on regulation time only.
Will There Be a Sin-Binning/Drop Goal
Will be settled on regulation time only. For settlement purposes drop goal must be successful.
Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Total Team Tries (including Alternatives)
Penalty tries count. Bets stand on regulation time only.
More Tries or Converted Penalties/Team to Score More Tries or Penalties
Penalty tries count. Penalties must be successfully converted.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Home Team/Away Team Score 3 Unanswered Tries
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries
count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Team to Score Last
Includes extra-time if played.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
Either Team to Win to Nil
Predict whether or not a match ends with either team failing to register a point.
1st Try Converted
Predict whether or not the first try of the match will be successfully converted. Penalty tries count.
Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this
market will be void.
1st Video Referee Decision
Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match
having no Video Ref Decision relating to a try bets will be void.
1st Stoppage
The incident that produces the first referee designated stoppage will be used for settlement purposes.
Scorecast/1st Half Scorecast and Wincast/1st Half Wincast
If your player takes the field after a try has been scored, or does not take part in the game prior to a try
being scored, then bets will be made void. If a match is abandoned after a try has been scored then all
bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a
penalty try then the player who is awarded the try by the relevant governing body will be deemed the winner
for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all
bets will be settled as lost.
Anytime Scorecast
Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have
been scored then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds.
If a penalty try/tries are scored then the player(s) awarded the try/tries by the relevant governing body
will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer
in the match, then all bets will be settled as lost.
Man of the Match
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's
official Website within 24 hours of the result then all bets on this market will be void.
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled
programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and
potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league
upon the completion of the regular season.
Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom position of
the table, upon completion of the specified Six Nations tournament.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or
not).
Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In
the event of two or more teams recording the same number of losses, the winner will be determined as the
team with the worst for and against differential. Regular Season must be completed for bets to stand.
World Cup Specials
Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team
in the competition. In the event of two or more teams reaching the same stage of the competition then
dead-heat rules will apply.
The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is
awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.
For ‘try’ related markets, penalty tries count for settlement purposes.
Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament
Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.
Six Nations Specials
To Win the Triple Crown - Any of the home nations (England, Ireland, Scotland or Wales) must win all three
games against the others.
To Win the Grand Slam - Any participant must win all their five matches.
To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number
of points then official competition rules will determine the winner for settlement purposes. All matches
must be completed otherwise bets are void.
Total Team Points and Total Tries - Team must complete all 5 Six Nations matches for bets to stand, unless
the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the
outcome is already determined.
Tournament Top Tryscorer - All-in, play or not. Dead-heat rules apply.
Team Total Wins and Team Total Wins 2-Way - Team must complete all 5 Six Nations matches for bets to stand,
unless the outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or
fixture will be used to settle wagers. Where statistics from an official score(s) provider or official
website are not available or there is significant evidence that the official score(s) provider or official
website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence,
bets will be settled based on our own statistics.
Rugby League/Union Australian Betting Rules
Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the
result at normal time, no extra time included.